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Please use this identifier to cite or link to this item: http://lrcdrs.bennett.edu.in:80/handle/123456789/4628
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dc.contributor.authorShrivastava, Ashutosh
dc.contributor.authorGoyal, Ishaan
dc.contributor.authorRavi, Ravi
dc.date.accessioned2024-05-30T11:38:04Z-
dc.date.available2024-05-30T11:38:04Z-
dc.date.issued2023
dc.identifier.issn978-93-5053-905-7
dc.identifier.urihttp://lrcdrs.bennett.edu.in:80/handle/123456789/4628-
dc.description.abstractWith their distinctive and intense gameplay that has enthralled audiences for decades, arcade gaming systems have long been an essential of the entertainment sector. Using the capabilities of the C++ programming language, this project aims to create a unique arcade game system that combines the best aspects of modern technology with the nostalgia of classic gaming. The goal of this project is to create an all-encompassing arcade gaming system that is timeless and offers a fun and creative gaming experience. This project's foundation is object-oriented programming, which places a strong emphasis on modularity and reusability. Using an object-oriented approach to organize the game's components, developers can build a system that is adaptable and durable, making maintenance and scalability simpler. This strategy guarantees that the arcade game system may develop and adjust to new needs and improvements in the future.en_US
dc.publisherCYBER TECH PUBLICATIONSen_US
dc.titleGame Sphere: Gaming Entertainment Platformen_US
dc.typeBook Chapteren_US
Appears in Collections:Book Chapters_ SCSET

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