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Please use this identifier to cite or link to this item: http://lrcdrs.bennett.edu.in:80/handle/123456789/3799
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dc.contributor.authorAnika
dc.contributor.authorAastha
dc.contributor.authorChaudhary, Dhruv
dc.contributor.authorPokhriyal, Gauri
dc.date.accessioned2024-05-30T09:11:47Z-
dc.date.available2024-05-30T09:11:47Z-
dc.date.issued2023
dc.identifier.issn978-93-5053-894-4
dc.identifier.urihttp://lrcdrs.bennett.edu.in:80/handle/123456789/3799-
dc.description.abstractThis chapter is an adventure into the realms of 3D graphics and game development, revealing the uniqueness of the command prompt environment. Driven by the working abilities of the C++ programming language, the project takes a meticulous approach, crafting both a fully functional 3D graphics engine and an engaging first-person shooting game. The project distinguishes itself by embracing a hands-on development philosophy, abstaining from external graphics libraries to emphasize core graphics concepts.en_US
dc.publisherCyber Tech Publicationsen_US
dc.title3D Graphics Engineen_US
dc.typeBook Chapteren_US
Appears in Collections:Book Chapters_ SCSET

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